System shock two widescreen? 20189/16/2023 I know that in many times it's more fiddly and it can be a PITA to get running, but that is more or less a onetime thing during setup. If you run games with nGlide or dgVoodoo you most of the time get them looking better than you ever can on a retro system (along with G-sync support on my monitor) and the possibility to use modern controllers like the Xbox 1 controller which is superior to anything that can be used on Windows 98. If I first play those games on a newer retro system (Pentium 4) I'm just thinking I might as well play them on my modern Win10 machine. I feel the build is only really suited for 3D games locked to 640x480. I have a CRT connected to this machine, so it helps on the lower resolutions, but I feel I just cannot get myself to play through games that I know can do better. I'll have to admit I've been spoiled the last 23 years and my requirements to enjoy games have risen with expectations of 60fps+. The 300mhz P2 is in many cases not enough for higher SVGA resolutions in late DOS games if you want good framerates. GLQuake have better framerate, but still stuck in the same low resolution. Higher resolutions isn't even possible on the 3DFX Voodoo. For instance I fired up Quake 2 and I'm getting between 30 and 50 fps in 640x480. What I realized after building it is that while games from 1996-1998 run fine on it, they do not run optimally of what is possible when it comes to resolution and FPS, especially 3D games. ![]() That includes a Pentium II 300mhz running on a 440FX motherboard, Nvidia Riva 128, PowerVR PCX2, and a Canopus Pure3D with 6MB memory. I recently built a new periodcorrect build for 1997, with only parts that were available in that year.
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